

This 64bit improvement is also utilised to significantly help with managing the huge number of army units we see on the battle screens at any one time. Especially when the TW Warhammer 2 Mortal Empires came along, because that pushed the faction number up to 120, all of which have to have their AI actions processed at every turn end.

This move to the 64-bit Game Engine 3 improved the end of turn speed, which is still pretty slow at the best of times, due to the number of factions all having to be processed. At this point, Total Warhammer 2016's frame rates became much more bottlenecked by GPU performance, as we discovered in our Total War: Warhammer frame rate benchmark comparison.

The 64-bit version of the graphics engine was released for the TW: Warhammer games. As usual, we expect this engine to be improved in TW 3 Kingdoms by CA, as it has been for each game it has been used prior to the new TW3K. This engine also makes use of Creative Assembly's graphics module, Warscape. Although back then the TW Game Engine 3 was a 32-bit version, it didnt get updated until Total War Warhammer’s release in 2016. This has been used by Total War games since Total War Empire, which released in August 2007. It is understood that the upcoming Total War Three Kingdoms will be using the latest version of the Total War Game Engine 3.
